A semaphore is a synchronization primitive that allows a limited number of concurrent operations to proceed.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
Acquires a permit from this semaphore, waiting if necessary until
one becomes available.
@param ― options.signal - The signal to abort the acquisition
@param ― options.weight - The weight of the permit to acquire
@returns ― A promise that resolves to a permit when one is
available
acquire()
constpermit:SemaphorePermit
permit.
SemaphorePermit.release(): void
Releases this permit back to the semaphore, allowing another
operation to acquire it.
release()
When the semaphore’s capacity is reached, subsequent calls to semaphore.acquire() will block until a permit is released.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
Acquires a permit from this semaphore, waiting if necessary until
one becomes available.
@param ― options.signal - The signal to abort the acquisition
@param ― options.weight - The weight of the permit to acquire
@returns ― A promise that resolves to a permit when one is
available
acquire()
// ... later ...
constpermit:SemaphorePermit
permit.
SemaphorePermit.release(): void
Releases this permit back to the semaphore, allowing another
operation to acquire it.
release() // Releasing the permit allows blockingAcquire to resolve
You can acquire permits with a specific weight. The semaphore’s capacity is reduced by this weight. If the remaining capacity is less than the requested weight, the acquisition will block.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
Acquires a permit from this semaphore, waiting if necessary until
one becomes available.
@param ― options.signal - The signal to abort the acquisition
@param ― options.weight - The weight of the permit to acquire
@returns ― A promise that resolves to a permit when one is
available
acquire({
weight?: number
weight: 1 })
// Acquiring with weight 2 would block now as capacity is only 1.
A permit can only be released once. Subsequent calls to permit.release() on the same permit instance will have no effect.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
Acquires a permit from this semaphore, waiting if necessary until
one becomes available.
@param ― options.signal - The signal to abort the acquisition
@param ― options.weight - The weight of the permit to acquire
@returns ― A promise that resolves to a permit when one is
available
acquire()
constpermit:SemaphorePermit
permit.
SemaphorePermit.release(): void
Releases this permit back to the semaphore, allowing another
operation to acquire it.
release() // Releases the permit
constpermit:SemaphorePermit
permit.
SemaphorePermit.release(): void
Releases this permit back to the semaphore, allowing another
operation to acquire it.
release() // Has no effect
The semaphore constructor requires a maxCapacity of more than 0. Acquiring a permit requires a weight of more than 0 and not exceeding the semaphore’s maxCapacity. Invalid options will result in errors.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
// new Semaphore(0) // Throws Error: maxCapacity must be > 0
const
constsemaphore:Semaphore
semaphore=new
newSemaphore(maxCapacity: number): Semaphore
Creates a new semaphore with the specified capacity.
@param ― maxCapacity Maximum number of permits that can be issued simultaneously
Semaphore(2)
// Invalid acquire options
// await semaphore.acquire({ weight: 0 }) // Throws Error: weight must be > 0
// await semaphore.acquire({ weight: 3 }) // Throws Error: weight must be ≤ maxCapacity
You can abort a pending acquisition using an AbortController and its signal. If the signal is aborted before the permit is acquired, the acquire promise will reject with an AbortError.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
Attaches a callback for only the rejection of the Promise.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of the callback.
catch(
error: any
error=> {
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
You can reject all pending and future acquisition requests by calling semaphore.reject(). All promises returned by pending and future acquire calls will reject with the provided error.
import {
classSemaphore
Implements a counting semaphore that controls access to a limited
resource. Useful for limiting concurrent operations or access to
constrained resources.
Attaches a callback for only the rejection of the Promise.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of the callback.
catch(
error: any
error=> {
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Attaches a callback for only the rejection of the Promise.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of the callback.
catch(
error: any
error=> {
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).